Projects
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Personal Technologies 2002
Research Projects

Sponsored by: Interaction Design Institute Ivrea

Interaction Ivrea:
Stijn Ossevoort, Kristina Andersen, Margot Jacobs, Laura Polazzi, Andy Law,
Silvia Gabrielli

The Compass Coat element, by Stijn Ossevoort


Wearable Dreams, Stijn Ossevoort

Can we use wearable electronic devices to portray our feelings and propagate our personality?

Today's wearable electronic devices, like mobile phones, only convey a small facet of our personality. Fashion-items on the other hand easily allow us to communicate much more of our identity. Although often mass-produced, they give us enough space to make a selection that reflects our personalities. This selection is often predefined by the fashion industry, shaped according to our fantasy and desire.


Faraway, Kristina Andersen, Margot Jacobs, Laura Polazzi

How do we communicate with DistantOne?

F A R A W A Y is a research project focused on long distance communication between loved ones.

The objective is to design new interactions that incorporate the sensory and symbolic aspects of our emotions and convey a sense of presence, creating a more intimate and enjoyable experience.

The project uses a game based methodology to investigate the experiences and desires of people who are physically distant but emotionally close.

A series of exploratory tools has been designed in order to test different ways of having access to and communicating in the emotional space. The pieces are simple tangible user interfaces utilising different conceptual models and various interaction elements.


Illustration from the book produced by the Faraway team


ALT- (Annotational Learning Technologies), Andy Law, Silvia Gabrielli

How can we can make it easier to learn "on the move" when we don't have access to a desktop, are not connected to each other and it is a lot easier to work on paper? How can we smooth the transition between working on paper and the use of digital interfaces?

Annotation on paper is a pervasive activity we can observe in both learning and working environments. Annotation supports the learning process by means of turning readers into writers - from passive to active users of information, thanks to the activity of marking, writing, or sketching over one or more documents. People customise the documents, which helps them to assimilate the content.

The project analyses situations when people who are separated in time and space, are jointly involved in knowledge discovery, annotation and collaborative inquiry. It then explores through scenarios how the collaboration between these people could be improved through the use of paper-digital media.


Illustration by the ALT team


Related Files

presentationswebcommunication Materialadministrationprocess
ALT 72dpi, 685Kb
ALT 300dpi, 898Kb
Box paper, 2Mb
Faraway 72dpi, 781dpi
Faraway 300dpi, 1.5Mb
Mobile Embod., 3Mb
invite, 400K
process

BACK TO GENERAL VIEW


2001-2002
PERSONAL TECHNOLOGIES
:: Mobile Embodiments
:: Processing
:: Research Projects
:: CONNECTED COMMUNITIES
:: Box
TOMORROW'S SERVICES
:: Trenitalia
:: EXHIBITIONS
:: Venice Bienalle. Grace under pressure
:: Olympic Clock
EDITORIAL
:: DFFN. Design For Future Needs


2002-2003
:: APPLIED DREAMS
:: Sony. Mobile Embodiments
:: Tilab
:: Hitachi. Facce Del Futuro
:: INNOVATION PROJECTS
:: Fiat Multiplus
:: CONNECTED COMMUNITIES
:: Convivio
:: Bluehouse & Hub
:: TOMORROW'S SERVICES
:: Telecom Italia and ideas for future telephony
:: Fluidtime
:: EXHIBITIONS
:: L'esperienza del Domani. Annual Event
EDITORIAL
:: IllyWords
:: Almanacco 2003


2003-2004
APPLIED DREAMS
:: Fiat
:: OrangeWorld
:: Tilab
:: Hitachi
:: INNOVATION PROJECTS
:: Fiat
:: Sony
:: Prada and NSWW
EXHIBITIONS
:: Ciccio Goes to China
:: BITE
:: Fiera Della Parola
:: Fabbrica Europa XI. Florence
:: This is Today
:: "Emotional Design" at Trienalle in Milan
:: Cluster
:: Intimacy. Florence
:: CICCIO
:: When Lightning Strikes. Annual Event
EDITORIAL
:: Almanacco 2004
:: School Again


2004-2005

APPLIED DREAMS
:: Hitachi
:: Nokia
:: Social Services & Multimedia Services
:: Alcatel
:: InstantSOUP
:: Calendar Keyhole
:: Interactive Installations in Exhibitions
INNOVATION PROJECTS
:: Mediscover
:: Innovation Projects Website
:: Asia Link
:: Atmosfera
:: London Architectural Association Summer School
:: Doors of Perception. Delhi
:: Summer Camp
:: Prototyping Tools for Designers. Potsdam University
:: Sketchbook. Creative External Memory
:: Tils
:: Wish
:: Skill
:: Cognipod
EXHIBITIONS
:: SMS Milano. Trans Furniture
:: E1 Website
:: La mia 500. Venice Future Center
:: Science Festival. Genova
:: VIDEOWALL. Progetto Italia Events: Public Private Access
:: CHP Airport
:: INDEX 2005
:: Bari Airport
:: Bitonto. Playstory
:: Biennale di Venezia
:: Mirafiori. Parco Della Memoria
:: Mestre:Scenario per il Centro Culturale Canadiani
:: Touch Me
:: Tecno and Interaction Design Institute Ivrea. Part 2
:: Strangely Familiar Future
:: Interazione nella citta’ di Cosenza
:: Studio Castiglioni
:: The Greenhouse Effect
:: Neozone
:: Ciccio Flies Over Tuscany
:: Cloud. Pitti Imagine Uomo
:: Tavafono and Telepafono
:: Death in Venice
:: NEXT 2004
:: Tecnologia, Tecnologie
:: Firenze World Vision
:: EXIT 2005. Annual Event
:: [email protected]
:: Caif (Interactive Furniture Worskhop), Lausanne
:: Artemide Workshop
:: BecomingBrandedBrains
:: Children Workshop - TBWA
:: Playmoville
:: Fiera Della Parola
:: Next 2005
EDITORIAL
:: Projetto Editoria
:: Almanacco 2005
:: Conversazione: Sottsass - De Lucchi
:: Vision, Interaction Design Talkabout
:: Strangely Familiar DVD
:: Symposium


Interaction Design Institute Ivrea Via Montenavale 1 10015 Ivrea (To) Italia