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Exhibitions 2005 Touch Me
Sponsored By: Interaction Design Institute Ivrea and Victoria & Albert Museum, London
Interaction-Ivrea:
Line Ulrika Christiansen, Stefano Mirti and Stefano Testa (with Daniele Mancini and Francesca Sassaroli), Massimo Banzi
StudioApe: Gianluca Alessio and Francesco Zannier
Soundscapes: Raphael Monzini
More images Touch me
photo by Walter Aprile
Touch
The sense of touch is the first sense we develop
as a human being, and the only sense that covers
our whole bodies though touch is often neglected
when interfaces to digital objects are created.
Most interfaces to digital devices are based on
sound and vision and only rarely employ the
sense of touch.
Instinctively we reach out to touch those objects
that attract or perplex. Touch conveys an
intimacy both at a physical and emotional level.
We will combine the thought; �seeing is believing
but it is touch that determines reality� by using
touch as the only input to interaction with a space
but with the output playing with all the senses.
The interactive objects or surfaces will use
different materials that each will allow for a
different sensation.
The interaction will be integrated in the seating
as well as the objects suspended in the space.
Experience
Our experiences of space oscillate through
constructions, deconstructions and
reconstructions and interactions with real and
virtual spaces. Spaces comprised of a milieu
of relationships between bodies, objects,
surroundings, images, cultures, events, sounds
etc.
These bodily movements through different
postures, speeds, orientations and durations
affect how we experience, think, connect and
relate in our present surrounding.
In other words, it is in the interfaces and in the
relationships between different interactions,
spatial, temporal and visual alignments that
construct our experiences.
The experience of Fine Skins will be building on
the stimulation of the visual sense, sound, motion
and touch, as well as the use of vibration to effect
the spatial surrounding.
Fine Skins is a re-generation zone either for a
single user experience or in a cluster of several
units put together to create an experience for a
larger number of people to be involved.
photo by Walter Aprile
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